﻿package
{
	import net.flashpunk.Engine;
import net.flashpunk.FP;


	public class Main extends Engine
	{
		public function Main()
		{
			super(640,480, 60, false);
FP.world = new MyWorld;


		}

		override public function init():void
		{
			trace("FlashPunk has started successfully!");
		}
	}
}
